RESIDENT EVIL REVELATIONS

I have something of a love/hate relationship with the Resident Evil franchise; the original three titles on the PlayStation 1 will always be the textbook definition of survival horror done right in my opinion, but from Resident Evil 4 onward the series began to favour fast paced action over the suspense and atmosphere of its predecessors. Resident Evil 4 was an excellent game, but it marked a change that didn’t sit well with myself and other long time fans of the franchise; the titles that followed (Resident Evil 5 & 6) followed suit with the change in gameplay, moving the series from survival horror to a more action-adventure oriented experience. Thankfully, the series has returned to its roots somewhat with the release of Resident Evil 7, which has revived a lot of the aspects found in the original titles, while simultaneously revolutionising the gameplay yet again under the guise of the PT-esque first person perspective found in many modern day horror titles.

Resident Evil Revelations attempted a similar change of pace when it released in 2012 for the Nintendo 3DS, keeping the action-oriented gameplay found in RE4 while adapting it to focus on survival, evasion and exploration instead of all out combat. The game was re-released as a HD remaster last Tuesday for the PS4 and Xbox One offering fluid 60fps gameplay and improved 1080p visuals over the original. While it plays very similar to RE4, the change in suspense is exactly what the series prior to RE7 was missing, and sees a return to form that this series desperately needed at this point in time. There are fewer enemies present at any one time to be sure, but that is what makes the encounters that much more tense, especially so when you have to manage your ammunition and health items simultaneously.

The game’s narrative sets it between the events of Resident Evil 4 and 5, where you play as series veteran Jill Valentine and her new partner Parker Luciani as they investigate an abandoned cruise ship called the Queen Zenobia for it’s link to a bioterrorist organisation called Veltro, as well as it being the last known location of Jill’s former partner: Chris Redfield. From the moment Jill and Parker arrive on the ship it becomes abundantly clear  that something isn’t right. As they explore the eerily silent and dark, haunting corridors of the Zenobia they soon realise that a new virus is running rampant on the ship, turning its former inhabitants into hideously mutated creatures known collectively as the Ooze. Overall the game’s creature design is pretty solid, basing their design on different deep sea creatures which works well in conjunction with the overall tone of the game. The game is designed in a TV-Style format, with each chapter being an episode in the overall ‘season’. There are twelve episodes in total, with a run time between 7-9 hours depending on how long you spend exploring the game’s environments.