I have something of a love/hate relationship with the Resident Evil franchise; the original three titles on the PlayStation 1 will always be the textbook definition of survival horror done right in my opinion, but from Resident Evil 4 onward the series began to favour fast paced action over the suspense and atmosphere of its predecessors. Resident Evil 4 was an excellent game, but it marked a change that didn’t sit well with myself and other long time fans of the franchise; the titles that followed (Resident Evil 5 & 6) followed suit with the change in gameplay, moving the series from survival horror to a more action-adventure oriented experience. Thankfully, the series has returned to its roots somewhat with the release of Resident Evil 7, which has revived a lot of the aspects found in the original titles, while simultaneously revolutionising the gameplay yet again under the guise of the PT-esque first person perspective found in many modern day horror titles.

Resident Evil Revelations attempted a similar change of pace when it released in 2012 for the Nintendo 3DS, keeping the action-oriented gameplay found in

Dragon Ball FighterZ

One reason why Dragon Ball has been able to sustain its popularity for over 30 years is that it has an incredibly memorable cast of characters. Many shows have awesome action sequences, but it’s the characters that help them stand the test of time. With Dragon Ball FighterZ set to release next year, I can’t help but think about some of the characters I’d like to see in the game.

  • Hercule Satan

The braggadocious Mr. Satan (pronounced Suh-tahn) has always been one of my favorite characters. Despite being an accomplished martial artist, his power is a fraction of Goku and friends. Despite this, he manages to become a worldwide hero, and I think Hercule would make for the perfect joke addition to the roster ala Dan in Street Fighter.

  • Captain Ginyu

In a perfect world the entire Ginyu Force would be playable, but I sadly don’t see that happening. I’ll settle for the Captain, whose mind control abilities could make for a truly unique character. The rest of his squad could also show

Shiny Pikachu has now been released WORLDWIDE

The official Pokemon Go account has tweeted about last week’s Pikachu Outbreak, which is where the Shiny Pikachu is first released. They tweeted a link to a post on the Niantic website, however it did not mention anything about the global Shiny Pikachu release fans on Twitter have been reporting. Niantic said: “When we set out to create Pokémon GO and envisioned its real-world events, we had a goal to offer players from all walks of life the opportunity to build new friendships and discover new and unique ways to explore the world around them. “The events in Yokohama are an example of what Pokémon GO can do in the hands of its passionate community. “It was a sight to behold as Trainers bonded over Pokémon and Pokémon GO, strengthened friendships, and shared personal experiences with one another.”

ORIGINAL: Pokemon Go fans from today will be able to catch the Shiny Pikachu which looks to have had a surprise worldwide release date. The Shiny Pikachu and Shiny Raichu were released last week after a long wait from trainers, but it was only

Benefits of Playing Video Games

1. They are good for surgeons

Reading latest research is a must for surgeons. According to a study of laparoscopic, it was discovered that surgeons who have a habit of playing video games for over three hours in 7 days are more likely to perform better during the procedures they perform.

2. They Help You Overcome Dyslexia

According to some research studies, attention difficulties is one of the main causes of dyslexia. As a matter of fact, a study found that patients shown better reading comprehension once they have played a video game. Actually, what happens is that video games change the environment on a constant basis in order to make the player focus more.

3. They Improve Your eyesight

You may have heard that sitting too close to the TV is bad for you vision. However, today, scientists found that if you play games in moderation, your vision will get better. Therefore, it’s a good idea to spend a bit of time playing your favorite video games.

4. They boost your career

Some game genres make players develop better leadership traits. As a result, they provide better services for the


  • Forza Motorsport 7

While crosstown first-party rival GT Sport is dialling back on its “car-PG” origins and shifting the spotlight from the usual scale of its virtual garage, Forza Motorsport 7 is doubling down on it. As such, Forza Motorsport 7 will ship with over 700 cars and a renewed focus on collecting them, experimenting with them, and learning about what makes them interesting. Some of that 700-strong list is bolstered by a few same car-different livery instances (plus some pre-tuned Turn 10 variants of existing cars) but for the most part it’s set to be a broad smorgasbord of cars from all kinds of countries and categories.

  • WRC 7

Developer Kylotonn turned a corner with WRC 6 last year, producing a strong rally game with a respectable career mode, well-designed stages, and a responsive handling model. It was definitely the most fun I’d had with a licensed WRC game since the PS2 era and it made for a credible companion game to the technically stunning Dirt Rally. WRC 7 will now arrive in the wake of Codemasters’ very good Dirt 4 – which launched earlier this year – and seems set

Old Video Game Systems

  • Super Nintendo’s Satellaview

The Satellaview was an add-on subscription service for the Super Famicom (the Japanese version of the SNES) that allowed you, via satellite, to download games and stream satellite radio—in 1995. Through Satellaview, Japanese gamers had access to a bunch of exclusives, including a Chrono Trigger “visual novel” sequel (Radical Dreamers) and two new Zelda/Zelda-related adventures, presented with so-called “SoundLink” live audio voice acting. That’s right: live voice acting. Many of the games, in an odd and early example of DRM, could only be played during designated times, much like watching live TV, enabling actors to perform live voiceovers during cutscenes experienced by all gamers simultaneously, like a radio play.

  • Virtual Boy

A re-released Virtual Boy would also be a big hit at barcades, where many patrons are planning on waking up with headaches, eyestrain, and nausea anyway. It just so happens to be the rare console you could comfortably play (relatively speaking) while seated at a bar or high top table, so it’s a perfect fit. Keeping tipsy gamers from chucking it across the room after a frustrating round of Teleroboxer could be a challenge, but all things considered, it’s a hell

Great video games

  • Mirror’s Edge

Parkour never looked so good. When Mirror’s Edge came out in 2008, the free-running, climbing, jumping game made movement exciting again, instead of just something you have to do between battles. It even worked the whole “travelling by foot in a futuristic city” thing into the game’s narrative. Alas, critics were quick to point out that the game was just way too short, with some calling it the “first chapter” in a new franchise, which would at least have made the quick intro forgivable. What nobody knew was that the next chapter wouldn’t be out for at least another eight years, and it would be a reboot. Even time trial modes didn’t really rescue the Edge universe from being a four-hour, one-playthrough experience.

  • The Order: 1886

Even before The Order: 1886’s release, Destructoid was already reporting that the full game ran shorter than the average workday. On the one hand, eager players would only have to call in sick for one day. But on the other …. damn, that thing was sixty bucks. Generally, overly brief games are accompanied by an online multiplayer mode to kill the time, but The Order is a

Children’s video games

  • Ecco the Dolphin

Developed by Novotrade International for the Sega Genesis, 1992’s Ecco the Dolphin looks, from the outside, like a harmless children’s game. After all, what could possibly be creepy about playing as a bottlenose dolphin? Fourth-grade girls like dolphins. Heck, everyone likes dolphins. Ecco the Dolphin undoubtedly creeped out many unsuspecting children in its day, but there’s something even more creepy about it when viewed through the eyes of an adult. And it’s not just the aliens that are unsettling. As Andy McDonald described in Vice, it’s the “Pink Floydian soundscapes” and oppressive sense of loneliness throughout — the game hints that humans no longer live on the planet — that really make this game feel properly disturbing.

  • Lemmings

Many people are at least vaguely familiar with DMA Design’s puzzle-platformer Lemmings, which originally appeared on the Amiga, Atari ST and PC in 1991. The iconic, blue-clad, green-haired lemmings are cute and cartoony, but don’t let the title’s outward appearance fool you. It’s a dark, twisted game, in which your sole objective is to minimize these hapless creatures’ suicidal death count.  Furthermore, the game hides one hidden gem of a horrorshow in the form

Hands-On Blade & Soul Gunslinger Nick Shively

Similar to the other classes in Blade & Soul, the Gunslinger utilizes two distinct specializations that cater to different play styles and fill different roles. The first specialization is Flame, which is focused on building up charges to unleash explosive rounds. Up to five rounds can be stored at once and then unleashed to do heavy amounts of damage. During the initial build up, the Flame spec Gunslinger might feel a bit weaker than the other damage-focused classes, but the burst from the explosive rounds is enough to put a dent in any boss or finish off an unsuspecting player.

While the Flame spec is focused on heavy burst via its explosive rounds, the Shadow specialization builds up meter to achieve Lightspeed. During Lightspeed, the Shadow Gunslinger’s abilities have amplified damage and quicker cast speeds. When compared side-by-side, the Shadow spec has more sustained damage while Flame has more burst damage, but both kits are designed to build up to a certain point and then unleash a ton of damage. Picking a spec will mostly come down to personal preference, but I felt the Shadow spec to feel smoother and less reliant on a single skill than

Mario + Rabbids Kingdom Battle

Most Nintendo first party titles are crafted with accessibility in mind. Super Mario 3D World, Pokemon Sun & Moon, and Splatoon 2 each hide complex and challenging gameplay behind walls so casual players can walk leisurely through the main game. Even Fire Emblem, once accessible only to hardcore tactics fans, introduced a casual mode to open its doors to casual players. When Ubisoft developed Mario + Rabbids: Kingdom Battle, a tactics game featuring Mario and Rayman’s rabbids, the development team clearly considered this Nintendo standard.

The game’s basic mechanics, moving, attacking, and activating specials, are all very easy to understand from the moment the game begins. Even as players unlock more skills, Kingdom Battle rarely feels intimidating to approach. Although difficulty spikes and frustrating UI occasionally make the journey more complicated than it needs to be, the way Ubisoft manages to blend difficulty and accessibility harkens back to the Nintendo of the 1990s.

On the surface, Kingdom Battle welcomes young and inexperienced players through its personality. The overall tone actively undercuts whatever level of nervousness players have about tactics games. Mario and the Rabbids explore four worlds in a colorful Mushroom Kingdom loaded with childish comedy. In the first hour of the game, players will


Sonic has been around for ages, but most regard his best moments as the original Sega Genesis titles. The last decade or so has seen countless forgettable  Sonic games that sampled elements from the franchises legendary roots but have ultimately forgotten why Sonic was once battling Mario for center stage and what made fans have faith in the quality seal of a Sonic game. Now, with a ton of hype, comes the long awaited Sonic Mania. PagodaWest Games and Headcannon have finally returned Sonic to its 16-bit glory. Sonic Mania is a traditional 2D platformer that looks and feels like a vintage Sonic game. There are 8 remixed zones that are taken from the first three Sonic titles on the Genesis as well as Sonic and Knuckles. On top of that, five new stages have been specially designed for this game. There are plenty of new incorporations in Sonic Mania, but the mix of nostalgia, great level design, and modern implements all allow a much needed second wind to be breathed into this classic mascot.

Sonic Mania allows players to go through the adventure using any of the three original protagonists (Sonic, Tails, Knuckles). The game has no dialogue to speak of, but it begins with Eggman getting

The Crew 2

As I mentioned previously, the biggest feature that differentiates The Crew 2 from its predecessor is that players have a ton of options as to how they want to race. From piloting airplanes to riding a dirtbike, there are a ton of options to choose from. Switching between vehicles is super easy too, as the right analog stick can be used to automatically shift from a car to a plane or a boat without any load times. It’s amazing how a player can be speeding down the highway in a sports car one second, and then take flight without missing a beat.

Of course, this switching can be done for more silly purposes too. Want to drop a boat in the middle of a city? You can totally do that. It won’t be able to do much of anything without water, but you can just stare at all of the unhelpful computer controlled cars that seemingly don’t care that a boat is in the middle of the Bronx. I really enjoyed going from an airplane and trying to line it up so my car could drop a few hundred feet onto a street. Most of the time I missed my

Rocket League Tips

Rocket League is a game that is easy to play but hard to master. Many of the pros have thousands of hours in the game. For someone who is just jumping in or has been playing for a while and just wants to be better, watching the pros could be very intimidating. It may feel like you will never even be close to that level. However, with a  little bit of practice and a little bit of determination I believe many people can be quite good at rocket league. That is why I have compiled a list of 10 tips that will make you a better rocket league player. This is by no means a comprehensive list of all the tips that will make you good at Rocket League. It is a very extensive game even for how simple it seems. These are simply some of my own personal Rocket League tips to help you up your game.


I repeat DO NOT BALL CHASE. When you are new to the game it may sound like a crazy concept that you shouldn’t always drive towards the ball every second and you shouldn’t always

Black Desert Online

Before you begin, you need to know that Black Desert Online isn’t just your average MMORPG by any means. The game is mechanically one of the largest and most difficult games to learn for those whom aren’t accustomed to tutorials. If you’re just getting started, the game is one that has a lot of great ideas, many of them are right under the games hood, which makes some of its core systems rather enjoyable. While it’s one of the best out there, there’s no doubt that the learning curve is steep, and one that will send players reeling when they begin to learn crafting, trading, and the base bit of adventuring.

Just like all MMO’s, you already know that your character class is one you’ll select at the very beginning. Unlike most MMO’s, however, Black Desert Online approaches the game a bit differently than others. While we certainly could talk about character creation and classes all day long, it’s something the game will explain to you quite well, and in-depth when doing so. With that noted, we will be taking a look at something a bit more serious, a few things that you need to know when first getting started in

Crackdown 3

Quirky visuals, super-powered crime fighters, high octane action, a traversable city full of enemy grunts to fill full of lead; when you break it down into its constituent parts, the similarities between Crackdown 3 and Agents of Mayhem are strong and many, and with that in mind it’s no surprise that Microsoft decided to put the brakes on their upcoming open-world shooter and give it some space following the recent release of Volition’s similarly themed crime-fighting third-person action-adventure. Of course, there will have been additional reasons for the delay, but giving Crackdown 3 room to breathe seems reason enough, regardless of what else may or may not have pushed the game into 2018.

That’s not to say that they’re exactly the same, because they’re not. Most notably Crackdown 3is looking to the Cloud to power certain parts of its explosive experience (although the multiplayer-focused Wrecking Zone wasn’t something we were able to see for ourselves at Gamescom), but there are other things that set them apart. You can, for example, pick up a lot of things in the world and fling them around, and that’s something we did many, many times during our two playthroughs of the Gamescom demo that Microsoft hosted at its

PS4 Exclusive Yakuza Kiwami 2

Today’s issue of Weekly Famitsu included a spread on the recently-announced Yakuza Kiwami 2, by Sega. The article focused on showing images of the member of the game’s large cast in their new looks rendered by Yakuza 6‘s Dragon Engine. Yakuza Kiwami 2 is the full remake of the old and glorious Yakuza 2 released in 2006 in Japan and in 2008 in the west. It  picks up shortly after the end of Yakuza (and Yakuza Kiwami, of course), sending Kazuma Kiryu all the way to Osaka to face the powerful Omi Alliance. Yakuza 2 is, in fact, the first game of the series to include two main locations (Tokyo and Osaka). Considering the addition of Goro Majima as a playable character, this game will probably be much bigger than Yakuza Kiwami. Yakuza Kiwami 2  will launch in Japan on December 7th, exclusively for PS4. On top of Yakuza Kiwami 2, Sega also revealed the future of the Yakuza series (split in two games, Yakuza Online and Shin Yakuza), and Hokuto Ga Gotoku, based on the Fist of the North Star manga and anime series.

Following the announcement of the Yakuza 2 remake Yakuza Kiwami 2 during a reveal event at the Akihabara UDX Theater in Tokyo, Sega also showcased the first official screenshots of the game, on top of its editions. The standard

How Sea of Thieves Forced Rare to Make a Change from its Secretive Past

As a development studio Rare’s output is the stuff of legend, dating all the way back to the 8-bit NES. And even before that too, when you factor in early home computing. But during the studio’s time developing games for the Nintendo 64, and then Xbox, one thing was clear. It was pretty secretive in what information it revealed, and only then when it was ready.

Well, with the upcoming release of its shared-world pirate adventure Sea of Thieves that mindset has changed. Big time. In creating a world where players would shape their own stories, foster relationships, and be part of a community, this forced Rare to be more open. And engage with its fans and community during the development process. As part of our recent, and lengthy chat with studio head, Craig Duncan, we discussed Sea of Thieves’ development. And this very subject.

Craig Duncan: You know Rare’s history, which was really secretive and did everything in a bubble. So one thing was, ‘hey, we need to be building a game in this way’. Like, we’re going to go build a new IP, to do that in a very open, transparent way, and get a community involved who

The Final Boss For Marvel Vs. Capcom

When you take on a final boss in the Marvel vs. Capcom games, usually you face off against a character that’s larger than life, like the mighty Onslaught and the unstoppable (nearly) Galactus. So, as expected, Marvel vs. Capcom: Infinitehas quite the final boss in store. There are minor spoilers ahead, but it never hurts to be prepared for the final boss that’s awaiting you in the latest entry in the series, especially considering it’s essentially a mutation of Sigma and Ultron into a large, big-faced creature. Still, proceed with caution.

The team at EventHubs has apparently gotten their hands on footage from an early copy of the game, which already appears to be making the rounds. In it, you face off against a giant, big-faced creature with a chainsaw blade type arm/claw and the ability to shoot all kinds of lasers. As you can see from the attached gallery, Ultron is hanging outside of the creature’s forehead, kind of giving commands as it takes your attacks and counter-attacks accordingly. That’s just the beginning of the boss stage, though, as you’ll also need to face off against a number of Ultron’s minions in-between rounds. On top of that, it looks like this super-boss is able

How to Activate the Heroic Version of the Cabal Excavation Public Event

Each Public Event in Destiny 2 has a heroic version that will reward Guardians with better loot upon completion. Guardians must follow a specific set of steps to trigger the heroic version of the event. This guide will show you how to turn the Cabal Excavation Public Event into its heroic version.

In this Public Event you must stop the Cabal from drilling by overriding the lander and destroying all the enemies that spawn near the drill. A red ship, called “Thresher”, will appear at some point into the battle. It’s key to activating the heroic version of this event. As soon as the ship appears near the event, focus all your fire on it. You must destroy the Thresher before it has a chance to escape. You’ll likely need the assistance of fellow Guardians, so hopefully they have also read this guide. The ship may make a second appearance, but we suggest that you do your best to destroy it immediately. Once the ship has been destroyed, the drill will disappear and a yellow-bar Centurion, the Excavation Valus, will spawn. Defeat him to claim the rewards of completing this Heroic Public Event.

In Destiny 2, the last safe city on Earth has fallen and

hings You Didn’t Know About Crash Bandicoot

Sonic and Mario have always been titans within the video games industry, but it was suddenly a very exciting time when other mascots started to jump into the fray. It may have taken some time, but the wacky creation from out of Naughty Dog Crash Bandicoot not only found a loving audience, but he also became the PlayStation’s unofficial mascot. The Crash Bandicoot series started with very humble beginnings, but it’s now a franchise that’s seen over 18 titles on a multi-platform scale, shipping more than 50 million copies worldwide. The evolution of this reckless bandicoot has seen the character go through a fascinating transformation since his console debut in 1996. The platform hero has slowly found himself in racing titles and party games, fleshing out his resume in the process.

The Crash Bandicoot character went into a hibernation of sorts for a number of years, but seems to have found himself more popular than ever with the recent release of a remake of the original Crash Bandicoot N. Sane Trilogy.

  1. The story behind Crash Bandicoot: Wrath of Cortex is just devastating for die-hard Crash fans. The title began as an ambitious, exciting return to the franchise, but in the end would get caught up in legal battles between